Taken from TrainSimCentral
Has been released at BVE4.net
A number of new diagrams have been added, along with the separation of diagrams into various era with passing train types and livery to suit.
The line between Salford Bridge and Frankley Junction has been completed, please see the updated Quail Map guides in the download section for further information.
Further improvements and modifications include more photo-real textures and an expansion of the high-resolution route options.
Notes on use within openBVE:
The routes will now run without syntax or visual errors in the current version of openBVE.
In the current version of openBVE the approach controlled signals don't work properly. We hope that this issue can be fixed at some point.
OpenBVE handles signal glow differently to BVE4. If you only use openBVE you can go some way towards fixing this by opening the folder
Code:
Railway\Object\NWM\SigGlow_Openbve
and copy it's contents to
Code:
Railway/Object/NWM/Signals
Allow the files to be overwritten. This means that all signals have a glow texture rather than just the active ones.
At some point in 2009 a separate download for NWM in openBVE will be built making better use of this programs new features.
Has been released at BVE4.net
A number of new diagrams have been added, along with the separation of diagrams into various era with passing train types and livery to suit.
The line between Salford Bridge and Frankley Junction has been completed, please see the updated Quail Map guides in the download section for further information.
Further improvements and modifications include more photo-real textures and an expansion of the high-resolution route options.
Notes on use within openBVE:
The routes will now run without syntax or visual errors in the current version of openBVE.
In the current version of openBVE the approach controlled signals don't work properly. We hope that this issue can be fixed at some point.
OpenBVE handles signal glow differently to BVE4. If you only use openBVE you can go some way towards fixing this by opening the folder
Code:
Railway\Object\NWM\SigGlow_Openbve
and copy it's contents to
Code:
Railway/Object/NWM/Signals
Allow the files to be overwritten. This means that all signals have a glow texture rather than just the active ones.
At some point in 2009 a separate download for NWM in openBVE will be built making better use of this programs new features.